Cyberforce #2 © TopCow / Image Comics
Cyberforce #2 © TopCow / Image Comics

WRITTEN BY Mark Silvestri and Matt Hawkins
ART BY Khoi Pham, Sal Regla, Stjepan Sejic
LETTERS BY Troy Peteri
PUBLISHER Top Cow Productions

So here we are again. Back to a non-regular comic book reader reviewing a comic book. I’m struck with the fact that I’m not really sure where to start. So, I guess I’ll just break down my thoughts on different areas.

The artistry was fantastic. I didn’t really find any panels in #2 that I wanted to hang on my walls, which is quite the contrast from Cyberforce #1 where I found myself dreaming about having the first few panels of Velocity blown up and mounted above my computer. Those particular panels in Cyberforce #1 didn’t need a story to explain emotion. You could see the fear, and the story just gave you an understanding as to why. Don’t misunderstand me, in Cyberforce #2, I actually find myself admiring the artistry even more. To me, comic book panels are like frozen frame captures from movies. When you set up a frame in a movie, the angle, the lighting, and the actors expressions are what convey the emotions of the overall story to the audience. In #2, I find myself utterly intrigued by the different shots they took with this. I think their plotting of the panels, as far as artistry is concerned, was even better.

Now, as for the writing…
I’m not sure how to rate this. While the plot and storyline was great, the actual dialogue and narration was a bit like a roller coaster. Sometimes it was great, but other times it was lacking a bit. I think that’s probably what I had the hardest time accepting, the narration. I mean, there were maybe one or two speech balloons that didn’t sit quite so well with me, but they were minor and easy to ignore. However, the narration felt choppy and out of character, namely Stryker’s right at the beginning. While it certainly wasn’t enough to ruin the comic for me, I did think it could be a bit stronger.

I have to mention the world building that was more apparent towards the end of #2 was just cool. I liked how they mapped certain locales out (sorry, not giving out details! It’s a FREE comic, go get a copy!). In one scene, we get to see how CDI’s techo-fiends do their dirty work. The way they set up the layout was pretty cool and innovative.

Also in that scene, however, was a stab at social media that came across like a lackluster attempt to explain how their techo-fiends did what they do. Now, this may be completely biased; I have not read the Cyberforces previous to this reboot. So maybe they explain the methods better elsewhere? While I’ve also considered how short a time (one speech balloon, possibly two) they have to explain their methods, it still came across as a bit of a copout. If this was meant to be a stab at the glibness that people take towards social media, then I’m a bit disappointed they didn’t try to sneak it in in a more clever way. However, I doubt that’s what they were doing. It’s a viable explanation and all, I just thought it wasn’t nearly as inventive as the rest of their ideas. Let me put it to you this way: if I told you to take notes on a lecture of some sort and I let you use a fantastic laptop or tablet, wouldn’t you be disappointed if all of a sudden I switched you to a pen and paper? It’d still be a viable option, but it wouldn’t be nearly as desirable as the alternative.

All in all, I think it was well done. I have my gripes, and I guess as an editor I tend to focus on areas that could use some beefing up. It was really good. I really enjoyed where the story is headed. If you would like to know more about the positives, you should really pick up a copy. Truth is, if I didn’t mention it as something that needed some tuning, then they did it really well and executed it flawlessly.

Published by Mark Brassington

Father and Husband. Works in Corporate Banking. Loves Books, Comics, Cycling, Music, Games, going to the Gym and Writing.

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